Fun is in the eye of the beholder. So it is with workplace fun and the growing efforts by organizations to engage employees with games-playing and other officially-sanctioned hijinks.
Researchers are now turning their attention to measuring when workplace fun initiatives have a positive influence and when they are counterproductive. Eric Lamm and Michael D. Meeks (San Francisco State U), for example, conducted a study to find out whether or not there are generational differences in how workplace fun is viewed, and if there are different outcomes depending on generation.
In the journal Employee Relations, the authors write that, based on generational theory, we would expect to see these attitudes:
Baby boomers (born between 1941 ad 1960): “Boomers’ win-at-all-cost perspective and reliance on success as a measure of self worth likely results in a perception that workplace fun is counterproductive to their competitive edge.”
Gen Xers (born between 1961 and 1980): “Since Xers have a preference for fun and embrace balance in their lives, planned organisational fun activities may engage these sometimes disengaged workers and more fulsomely direct their energy toward the organisation instead of individual, non-work pursuits.”
Millennials (born between 1981 and 2000): “Unlike Boomers, who may oppose workplace fun, and Xers, who may be indifferent to workplace fun, Millennials are likely to regard fun in the workplace not as a benefit, but a requirement.”
Armed with this background, Lamm and Meeks surveyed 701 individuals from all three generational groups. They found that indeed there are measurable generational differences in how workplace fun is regarded.
Millennials, for example, showed stronger links between workplace fun and organizational outcomes such as job satisfaction, task performance, and “organisational citizenship behaviour (OCB).”
Surprisingly, though, the authors found that baby boomers were not as negative about workplace fun as originally thought. “This has large implications because Boomers, with a reputation of ‘achievers at any cost’ and thus regarded as likely impediments to the successful implementation of planned workplace fun, may in fact not only benefit from workplace fun, but may be supportive, whether as a participant employee or facilitating manager.”
“Workplace fun: the moderating effects of generational differences,” by Eric Lamm and Michael D. Meeks, Employee Relations (Vol. 31 No. 6, 2009, pp. 613-631)
If you cannot find this journal is your local library, email me for a copy of the article at Alan [at] AlanMorantz.com
photo credit: inf3ktion